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Zed for Windows: What's Taking So Long?!
https://zed.dev/blog/windows-progress-report(zed.dev)Porting the Zed code editor to Windows has involved significant engineering effort, including creating a new rendering backend based on DirectX 11 to ensure broad compatibility. This move required reimplementing glyph rasterization to enable debugging with tools like RenderDoc, which was previously incompatible. The team also optimized VRAM usage by changing how multi-sample antialiasing (MSAA) is handled for rendering paths, a change that improved performance on all platforms. Platform-specific challenges like the auto-update mechanism and crash reporting also had to be re-engineered for Windows. Future work will focus on key bindings, WSL integration, and further performance tuning.
0 points•by chrisf•2 months ago